Indonesia as a country where religious practices are strongly supported by the state, the creation of religious tolerance is an important pillar in building religious harmony in the midst of the realities of social life (Kawangung, 2019).This tolerance gives freedom to choose a religion according to one's beliefs and this tolerance is given respect in carrying out religious orders (Ragnarsdóttir et al., 2020).
For this reason,
education in building
religious tolerance is needed for people in the
midst of pluralist diversity in Indonesia (Setiani & Hermawan, 2021). Religious tolerance education is carried
out by providing socio-religious education
and understanding that does not only focus on religious teachings but
needs to prioritize socio-cultural
aspects in the community (Firdaus, 2018), so that in the process of education and understanding it is able to achieve
prosperity and uphold the values of
God and humanity in the midst of a pluralistic Indonesian society (Shaukat & Pell, 2020). Therefore,
understanding religious tolerance plays an important role in realizing
religious harmony in society (Ratnaningsih et al., 2020),
one of which is students.
Students are a representation of the realization of inter-religious harmonization. Existence and existence
become hope for society (Orben, 2020). But
in fact, Muhammad Hanif in his research mentioned that there is management of public space in one of the public high schools in Purwokerto which is dominated
by Islamic religious culture (Hanif, 2016). That fact really is
unfortunate when students are faced
with a public space that is less neutral in the management of social-religious space in schools. This
indicates that an understanding of diversity
for students is needed,
so as to facilitate understanding
of diversity for students.
In the digital age, the author offers game-based learning based on multicultural social peaceful education in the shape of mobile apps, where this model describes a game environment to increase the acquisition of multicultural knowledge and social skills (Greipl et al., 2020). This game activity involves problem-solving and challenging spaces that provide players with a sense of accomplishment (Emerson et al., 2020). Basic usage game as a medium for educating religious tolerance based on research, in Indonesia, a quarter of the total gamers namely at the age of students (Surbakti, 2017). So this approach is suitable for students to build religious tolerance.
Game-based learning offer interactions that allow them
to explore social roles, test new ideas, and develop
skills through play. As Johnson
said in “Everything Bad Is Good for You”: which contains “When I play
virtual journey- based games, they
encourage me to explore various activities in them (Yuan et al., 2020). This indicates that the game
indirectly requires its users to explore various activities in the game. Therefore, being an appropriate method
in the context of religious tolerance
for adolescents, through games with a virtual journey model, they know what they have to learn is
directly related to the environment in which
they learn and demonstrate it in a socio-religious context (Liu et al.,
2020). Thus, learning is not only
relevant but applied and practiced in that context. In this case, the use of games offered as a form of
accommodation involves a process in which we
must modify our existing world
model to accommodate new information.
Based on this statement, the writer realizes that it is important game-based learning based local wisdom values in the shape of mobile apps relating to religious tolerance for students. In this case, the author offers Religious Tolerance (RETO) Game as Media for Religious Tolerance Education for students.
HOW TO DESIGN THE RETO APPLICATION GAME?
The design of the RETO application is made with a
computer that has a minimum
processor specification of AMD Quad Core A8-7410
2.5 GHz, x64-based
processor, and 4.00 GB of RAM memory.
From the side software RETO, application
uses Windows 10 Pro 64-bit OS software. Eclipse and Android SDK with Java Programming language. In the programming process,
RETO is embedded in a
smartphone Android based. Eclipse software as software, media for processes coding,
or application development.
The application Programming Interface (API) offered by
Google aims to create sound as user
input. Google Speech APIs frame work was introduced by Google to recognize voice which then becomes text. The Hidden
Markov Model (HMM) algorithm
is used to recognize voices made by Google. In other words, a
sound that enters and is received by RETO will process and convert the
sound into a text.
Log In dan Log Out can be done by the user using email.
The front end (client side) and back end (server-side) is done
in order to process and beautify the appearance
of RETO, where Atom and CSS are used by the author with the aim of later producing CSS as the result of the
previous file, so as to be able to attract students to access the application.
In RETO Application, UML (Unified Modeling Language) is used by the author to design features, elements, and various objects in it. The use of UML in this application provides a reference for writing in the services and features of this application so that the use of UML is used as a standard in processes, writing programming, data components, and database schemas (Ahmad et al., 2019).
WHY SHOULD THE RETO APPLICATION GAME?
Belief in fundamental human rights and in human dignity and the equal rights of all people, practicing religious
tolerance, and living together in peace with one another as good neighbors, has been at the heart of the mission of the United
Nations since its founding
in 1945 (Widodo et al., 2019)
One of the United Nations Missions, namely religious
tolerance, is currently being
echoed by the Indonesian Ministry of Religion. Because religious tolerance is the most important thing in everyday
life. For this reason, education in building
religious tolerance is needed for people in the midst of pluralist diversity in Indonesia. Religious
tolerance education is carried out by providing socio-religious education
and understanding that does not only focus on religious teachings but needs to prioritize socio-cultural aspects in the community so that in the
process of education and understanding they are able to achieve
prosperity and uphold the values of diversity
in the midst of a pluralistic Indonesian society. Therefore, understanding religious tolerance plays an
important role in realizing the meaning of
diversity in the Society 5.0 era (Ratnaningsih et al., 2020), one of which is students.
Therefore, efforts to build an attitude of religious tolerance in order to build the value of diversity in students can be done of them through the path of based education game namely through the RETO Game. RETO Game intends to provide knowledge and understanding to students regarding religious and cultural tolerance. RETO Game is game-based learning which provides education on religious tolerance with models of virtual journeys featuring an exploration of various regions in Indonesia. The key to the RETO model game is identifying how students are able to be involved and play an active role in building a tolerant society through
achieving social
competence in the midst of a diverse
society.
RETO Game has features in it that support students in
increasing religious tolerance. RETO Game is designed with an
Adventure game model (virtual journey),
where through this feature, students
will be trained to behave and behave tolerantly, where during the playing
process students will meet people who have different
religions and users need to provide
feedback on behavior
which then needs
to be done. Local Wisdom Value in this case can be seen from the
cultures that appear in this RETO
adventure game, players will be accompanied by regional music, and meet with regional cultures such as the use of
language, traditional houses, traditional clothing, and so on.
Based learning
games open up new opportunities to create an education-based environment local wisdom value adaptive and interactive player interactions in real- time
with the digital
environment through the various features
in it. Through RETO Game,
users are educated
rewarded, and have the opportunity to offer their perspectives
in the context of religious tolerance in society in the form virtual journey.
In the process, RETO uses an approach to local wisdom value and based learning game which refers to shamefulness to provide education for students to be involved in building religious tolerance in society. One of the strengths of RETO is that there are game-based activities and cultural introductions during adventures to internally motivate students by introducing various 'fun' elements to understand religious and cultural tolerance among students. Next, the design pattern game RETO can be used to motivate ongoing behavior and engagement to get to know the culture in Indonesia. Thus, RETO can be used to provide education to students by providing fun experiences and encouraging accelerated competence and emotional and cognitive involvement in understanding religious tolerance.
Building the meaning of Student Diversity in the Era of
Society 5.0 is very much needed and
various problems of religious tolerance that are so complex should be solved with qualified educational
methods. The RETO application is an innovative
solution that can provide benefits in terms of convenience, usability aspects, and complete features
to support education for students. RETO is the author of innovating in the application of
educational methods as a form of implementing
digitalization and accelerating education in the digital era in building
religious tolerance for students.
The RETO application provides benefits in various
aspects, when viewed from the aspect of convenience, RETO is available in various forms
android. Fatria and Christantyawati said that the trend
of using Android among the public is very high (Fatria & Christantyawati, 2018). This condition is a potential for RETO apps on a wider range of student targets. When
viewed from the aspect of usability, RETO
has many benefits for students namely game This is in accordance with the needs of students, flexibility,
convenience, cost-effectiveness, ease of access, and increasing religious tolerance education. Such are the ideal conditions
that will be obtained if RETO is
implemented to support religious tolerance education for students. On the other hand, there are several aspects that need
to be considered in the implementation of RETO, namely eye intensity
and health for students. Therefore, education and cooperation between elements of the Government need to be carried out so that tolerant students
are created in order to build the meaning of
diversity through RETO.
Writer: Adhitya Budi Ridwan Prasetyo Nugroho
From : UIN K.H. Prof. Saifudin Zuhri Purwokerto